Quests are Trumpet’s board at the Tidemark: 3 tasks drawn for you, paid on top of the fights you were having anyway.
How the board works#
Trumpet keeps 3 quests, drawn for you alone. The board is kept: it doesn’t wipe overnight, so a rare quest can wait until you have the time.
A quest counts nothing until you take it on. Accepting one snapshots where you are, and only what you do after that counts. You can carry 1 at a time to begin with. Giving one back frees the slot and loses its progress. A finished one is claimed.
The Commission Board in Town adds room: one extra quest at building level 4 and a second at its cap of 8, for 3 at once, the whole board.
Two controls turn the board over, like the fight board’s. Swap claimed replaces only the quests you have already claimed. New board replaces everything you have not taken on.
Each is limited twice: a wait between uses, and a count that resets at midnight. Swap is ready every 30 minutes, 4 times a day. New board is ready every 4 hours, 2 times a day. The daily count keeps a rare draw a matter of luck rather than patience.
Your first quest is Your first tide, the one every cockle gets. It is uncommon, has 5 steps instead of a target, never expires, and pays 250 gold, 5 turns back and 1 skill point. Once claimed it is gone for good.
Rarity#
A quest carries the same 6-band rarity as gear and charms. The rarity decides how much work it is, how much it pays, and what it can pay in.
| Band | Drawn | Work | Turns back | Points | Pays in |
|---|---|---|---|---|---|
| common | 1 in 2 | 3 wins | - | - | gold |
| uncommon | 1 in 4 | 6 wins | +1 | - | gold, XP, turns |
| rare | 1 in 7 | 10 wins | +2 | - | gold, XP, turns |
| epic | 1 in 19 | 16 wins | +4 | - | gold, XP, turns, post supplies and materials |
| mythic | 1 in 65 | 26 wins | +7 | +1 | gold, XP, turns, supplies, a skill point |
| legendary | 1 in 278 | 40 wins | +12 | +2 | gold, XP, turns, supplies, a skill point, a stat boost |
What a legendary pays#
A legendary pays everything the lower bands pay, plus a boon: one of your 5 stats lifted by 25% for your next 25 attacks. The stat is rolled with the quest and shown on its card from the start.
A boon is the only reward that changes how a cockle fights rather than what it owns. A fresh one replaces the one running.
What a quest pays#
A quest is sized in wins’ worth of work. It pays 45% of what that many wins yield at your level, fixed at the level you were when the quest was drawn.
| Band | Lv 10 | Lv 50 | Lv 250 | Lv 1000 |
|---|---|---|---|---|
| common | 185g | 814g | 3,580g | 12,818g |
| uncommon | 371g, 189 XP | 1,629g, 837 XP | 7,161g, 4,077 XP | 25,636g, 16,227 XP |
| rare | 618g, 315 XP | 2,715g, 1,395 XP | 11,934g, 6,795 XP | 42,726g, 27,045 XP |
| epic | 988g, 504 XP | 4,344g, 2,232 XP | 19,095g, 10,872 XP | 68,362g, 43,272 XP |
| mythic | 1,606g, 819 XP | 7,059g, 3,627 XP | 31,029g, 17,667 XP | 111,089g, 70,317 XP |
| legendary | 2,470g, 1,260 XP | 10,859g, 5,580 XP | 47,738g, 27,180 XP | 170,906g, 108,180 XP |
“Turns back” is a refill, not a bigger pool. It tops up your current turns and never raises your cap, so anything past the cap is lost. Only a trophy raises the cap for good.
A same-level win is worth about 603g and 310 XP at level 50, the figure every number above is derived from.
The pool#
A quest is only drawn once you could finish it, so the pool widens as you level. Targets scale with your level; rarity decides how many times over.
| Commission | Counts | From |
|---|---|---|
| wins | Lv 1, a season | |
| damage | Lv 5, a season | |
| fights | Lv 1 | |
| wins | Lv 1 | |
| gold | Lv 1 | |
| damage | Lv 1 | |
| rivals | Lv 5 * | |
| giants | Lv 12 | |
| supplies | Lv 1 | |
| materials | Lv 3 | |
| writings | Lv 2 | |
| posts | Lv 10 | |
| hours | Lv 6 * | |
| gold | Lv 8 * | |
| levels | Lv 3 | |
| effects | Lv 4 | |
| bosses | Lv 10 | |
| cards | Lv 20 |
* Also needs somewhere in Town to do it, and a day there long enough to hold the whole ladder.
Trophies for the board#
Two trophy ladders watch your quests. One counts how many you finish. The other counts consecutive days with at least one claim, which can’t be caught up later, so it carries the rarer bands and the titles.
| Trophy | Requirement | Reward |
|---|---|---|
| Answered the Cry | Finish 5 quests. | 2 wins’ worth of gold at your level |
| Errand Runner | Finish 50 quests. | 6 wins’ worth of gold at your level |
| Board Regular | Finish 200 quests. | 20 wins’ worth of gold at your level, 1 skill point |
| Crier's Favourite | Finish 600 quests. | 60 wins’ worth of gold at your level, 2 skill points, the title "Crier's Favourite" |
| Tide Watcher | Claim a quest 3 days in a row. | 6 wins’ worth of gold at your level |
| Every Tide | Claim a quest 14 days in a row. | 20 wins’ worth of gold at your level, 1 skill point, +1 max turns |
| The Shore Never Sleeps | Claim a quest 45 days in a row. | 150 wins’ worth of gold at your level, 2 skill points, +1 max turns, the title "The Shore Never Sleeps" |
| Louder Than Trumpet | Claim a quest 120 days in a row. | 400 wins’ worth of gold at your level, 3 skill points, +2 max turns, the title "Louder Than Trumpet" |