Skip to main content

Cocklefighting

COCKLEFIGHTING

The Shore Wiki

Every rule the Shore runs on.

Quests are Trumpet’s board at the Tidemark: 3 tasks drawn for you, paid on top of the fights you were having anyway.

How the board works#

Trumpet keeps 3 quests, drawn for you alone. The board is kept: it doesn’t wipe overnight, so a rare quest can wait until you have the time.

A quest counts nothing until you take it on. Accepting one snapshots where you are, and only what you do after that counts. You can carry 1 at a time to begin with. Giving one back frees the slot and loses its progress. A finished one is claimed.

The Commission Board in Town adds room: one extra quest at building level 4 and a second at its cap of 8, for 3 at once, the whole board.

Two controls turn the board over, like the fight board’s. Swap claimed replaces only the quests you have already claimed. New board replaces everything you have not taken on.

Each is limited twice: a wait between uses, and a count that resets at midnight. Swap is ready every 30 minutes, 4 times a day. New board is ready every 4 hours, 2 times a day. The daily count keeps a rare draw a matter of luck rather than patience.

Your first quest is Your first tide, the one every cockle gets. It is uncommon, has 5 steps instead of a target, never expires, and pays 250 gold, 5 turns back and 1 skill point. Once claimed it is gone for good.

Rarity#

A quest carries the same 6-band rarity as gear and charms. The rarity decides how much work it is, how much it pays, and what it can pay in.

Quest rarity bands
BandDrawnWorkTurns backPointsPays in
common1 in 23 wins--gold
uncommon1 in 46 wins+1-gold, XP, turns
rare1 in 710 wins+2-gold, XP, turns
epic1 in 1916 wins+4-gold, XP, turns, post supplies and materials
mythic1 in 6526 wins+7+1gold, XP, turns, supplies, a skill point
legendary1 in 27840 wins+12+2gold, XP, turns, supplies, a skill point, a stat boost

What a legendary pays#

A legendary pays everything the lower bands pay, plus a boon: one of your 5 stats lifted by 25% for your next 25 attacks. The stat is rolled with the quest and shown on its card from the start.

A boon is the only reward that changes how a cockle fights rather than what it owns. A fresh one replaces the one running.

What a quest pays#

A quest is sized in wins’ worth of work. It pays 45% of what that many wins yield at your level, fixed at the level you were when the quest was drawn.

Quest pay by level
BandLv 10Lv 50Lv 250Lv 1000
common185g814g3,580g12,818g
uncommon371g, 189 XP1,629g, 837 XP7,161g, 4,077 XP25,636g, 16,227 XP
rare618g, 315 XP2,715g, 1,395 XP11,934g, 6,795 XP42,726g, 27,045 XP
epic988g, 504 XP4,344g, 2,232 XP19,095g, 10,872 XP68,362g, 43,272 XP
mythic1,606g, 819 XP7,059g, 3,627 XP31,029g, 17,667 XP111,089g, 70,317 XP
legendary2,470g, 1,260 XP10,859g, 5,580 XP47,738g, 27,180 XP170,906g, 108,180 XP

“Turns back” is a refill, not a bigger pool. It tops up your current turns and never raises your cap, so anything past the cap is lost. Only a trophy raises the cap for good.

A same-level win is worth about 603g and 310 XP at level 50, the figure every number above is derived from.

The pool#

A quest is only drawn once you could finish it, so the pool widens as you level. Targets scale with your level; rarity decides how many times over.

Every quest in the pool
CommissionCountsFrom
Win N fights this seasonwinsLv 1, a season
Deal N elemental damage this seasondamageLv 5, a season
Fight N battlesfightsLv 1
Win N fightswinsLv 1
Win N gold in fightsgoldLv 1
Deal N elemental damagedamageLv 1
Beat N different playersrivalsLv 5 *
Beat N rivals 10 or more levels above yougiantsLv 12
Find N post suppliessuppliesLv 1
Find N building materialsmaterialsLv 3
Write N messages or postswritingsLv 2
Post on the Forum N timespostsLv 10
Rest N hours in ShallowmerehoursLv 6 *
Earn N gold from resting in towngoldLv 8 *
Forge your gear N levelslevelsLv 3
Land N effects (Corrosion, Chill or Shock)effectsLv 4
Beat N bossesbossesLv 10
Finish N expedition cardscardsLv 20

* Also needs somewhere in Town to do it, and a day there long enough to hold the whole ladder.

Trophies for the board#

Two trophy ladders watch your quests. One counts how many you finish. The other counts consecutive days with at least one claim, which can’t be caught up later, so it carries the rarer bands and the titles.

Quest trophies
TrophyRequirementReward
Answered the CryFinish 5 quests.2 wins’ worth of gold at your level
Errand RunnerFinish 50 quests.6 wins’ worth of gold at your level
Board RegularFinish 200 quests.20 wins’ worth of gold at your level, 1 skill point
Crier's FavouriteFinish 600 quests.60 wins’ worth of gold at your level, 2 skill points, the title "Crier's Favourite"
Tide WatcherClaim a quest 3 days in a row.6 wins’ worth of gold at your level
Every TideClaim a quest 14 days in a row.20 wins’ worth of gold at your level, 1 skill point, +1 max turns
The Shore Never SleepsClaim a quest 45 days in a row.150 wins’ worth of gold at your level, 2 skill points, +1 max turns, the title "The Shore Never Sleeps"
Louder Than TrumpetClaim a quest 120 days in a row.400 wins’ worth of gold at your level, 3 skill points, +2 max turns, the title "Louder Than Trumpet"