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Cocklefighting

COCKLEFIGHTING

The Shore Wiki

Every rule the Shore runs on.

The wiki is the full reference for Cocklefighting, built from the game’s own numbers.

What Cocklefighting is#

Cocklefighting is a browser battle game. You raise a cockle, fight rivals for XP and gold, spend the gold on gear, forging and charms, and climb a leaderboard of real players. A fight resolves instantly from both builds, so the game is won between fights: where your skill points go, which element you deal, which resistance you wear, and what you upgrade next.

The Shore at a glance#

A hand-drawn map of the Shore of KaltidenTidewatchCovePitGrottoStallForgeLeaderboardForumMessagesQuestsThe Shallows of KaltidenShallowmereDeep
The Shore. Every page in the game is one of these places.
The places of the Shore and what happens at each
PlaceWhat happens there
The TidewatchHarbourmaster Wrack's hut, where you manage your account and switch cockles.
The CoveYour home on the west sand. Train stats, equip gear and check your gold.
The PitWhere every fight on the Shore is settled.
The Hollow GrottoA sea cave where Mother Murk reveals, wakens and sockets charms.
Shuckster's StallOld Shuckster's stall. Gear and supplies, restocked daily.
Anvilback's ForgeAnvilback's smithy. Repair your gear and forge it stronger.
The Tide PoolsWhere Elder Silt keeps the leaderboard.
Jabber RockThe Shore's forum. Gabby keeps the peace, mostly.
The Bottle PostSend and read messages. Corker the postmaster sorts them.
The TidemarkWhere Trumpet the shore crier hands out quests and achievements.
ShallowmereThe Shore's one town. Build it up, and rest here where nobody can fight you.
The DeepPast the sandbars, where Fathom lights the way down. Go deep for loot, but a fall costs your haul.

In this wiki#

Wiki sections
SectionCovers
CombatThe five stats, the fight formulas, crits, turns, the Battle list and bosses.
ElementsElemental damage, resistance and the three effects with their odds.
GearEvery weapon, armour piece, fin and pearl: stats, elements, knacks, prices.
ForgeForge levels and costs, tempers, salvage, rerolls, wear, repair and the Quenching Tide.
CharmsEvery charm: find and steal odds, sockets, waken costs, repair and the Dredging Tide, relics and Tidebound charms.
RollsHow gear and charms roll: ranges by rarity, bonus knacks and stats, item names and Lustre.
WhorlsEvery whorl and its range, the unsealers, and how a whorl rolls and grows.
SeasonsThe calendar, the traits, what retirement keeps and the marks an account keeps.
ProgressionXP, levels, skill points, gold and the daily events.
MessagesWhat messages and forum posts cost, drop odds and caps.
TownEvery building and boon, the grid, build times and resting.
Quests3 quests a day, how they are drawn and what they pay.
ExpeditionExpedition cards, the lights they burn, sealed stages, the fall and the Tidebound sets.
TrophiesEvery trophy, its requirement and its reward. Spoilers included.
The ShoreThe places, their keepers and the lore.

Every table and chart is rendered from the game’s own data, so what you read is what the game runs.