The wiki is the full reference for Cocklefighting, built from the game’s own numbers.
What Cocklefighting is#
Cocklefighting is a browser battle game. You raise a cockle, fight rivals for XP and gold, spend the gold on gear, forging and charms, and climb a leaderboard of real players. A fight resolves instantly from both builds, so the game is won between fights: where your skill points go, which element you deal, which resistance you wear, and what you upgrade next.
The Shore at a glance#
TidewatchCovePitGrottoStallForgeLeaderboardPoolsForumRockMessagesPostQuestsMarksThe Shallows of KaltidenShallowmereMereDeep| Place | What happens there |
|---|---|
| The Tidewatch | Harbourmaster Wrack's hut, where you manage your account and switch cockles. |
| The Cove | Your home on the west sand. Train stats, equip gear and check your gold. |
| The Pit | Where every fight on the Shore is settled. |
| The Hollow Grotto | A sea cave where Mother Murk reveals, wakens and sockets charms. |
| Shuckster's Stall | Old Shuckster's stall. Gear and supplies, restocked daily. |
| Anvilback's Forge | Anvilback's smithy. Repair your gear and forge it stronger. |
| The Tide Pools | Where Elder Silt keeps the leaderboard. |
| Jabber Rock | The Shore's forum. Gabby keeps the peace, mostly. |
| The Bottle Post | Send and read messages. Corker the postmaster sorts them. |
| The Tidemark | Where Trumpet the shore crier hands out quests and achievements. |
| Shallowmere | The Shore's one town. Build it up, and rest here where nobody can fight you. |
| The Deep | Past the sandbars, where Fathom lights the way down. Go deep for loot, but a fall costs your haul. |
In this wiki#
| Section | Covers |
|---|---|
| Combat | The five stats, the fight formulas, crits, turns, the Battle list and bosses. |
| Elements | Elemental damage, resistance and the three effects with their odds. |
| Gear | Every weapon, armour piece, fin and pearl: stats, elements, knacks, prices. |
| Forge | Forge levels and costs, tempers, salvage, rerolls, wear, repair and the Quenching Tide. |
| Charms | Every charm: find and steal odds, sockets, waken costs, repair and the Dredging Tide, relics and Tidebound charms. |
| Rolls | How gear and charms roll: ranges by rarity, bonus knacks and stats, item names and Lustre. |
| Whorls | Every whorl and its range, the unsealers, and how a whorl rolls and grows. |
| Seasons | The calendar, the traits, what retirement keeps and the marks an account keeps. |
| Progression | XP, levels, skill points, gold and the daily events. |
| Messages | What messages and forum posts cost, drop odds and caps. |
| Town | Every building and boon, the grid, build times and resting. |
| Quests | 3 quests a day, how they are drawn and what they pay. |
| Expedition | Expedition cards, the lights they burn, sealed stages, the fall and the Tidebound sets. |
| Trophies | Every trophy, its requirement and its reward. Spoilers included. |
| The Shore | The places, their keepers and the lore. |
Every table and chart is rendered from the game’s own data, so what you read is what the game runs.