What Cocklefighting is
A browser battle game about evolved shellfish. You raise one cockle, fight rivals in the Pit for experience and gold, spend that gold on gear, forging and magic, and climb a ladder of real players. Fights resolve instantly from your build, so the game is won in the choices you make between them: where your skill points go, which element you channel, which ward you wear, and what you sharpen next.
The Shore at a glance
The CoveThe PitThe Hollow GrottoShuckster's StallAnvilback's ForgeThe Tide PoolsJabber RockThe Bottle PostThe TidemarkThe Shallows of KaltidenShallowmereThe Deep| Place | What happens there |
|---|---|
| The Cove | Your own sheltered hollow on the west sand. Train your stats, hang your gear, count your gold and take stock before wading back out. |
| The Pit | A scooped hollow in the Shallows where every score on the Shore is settled. The sand at the bottom has never once been level. |
| The Hollow Grotto | A sea cave at the cliff-foot, open only at low tide, where magic items are brought to be empowered. Mind the lantern. Mind Mother Murk more. |
| Shuckster's Stall | Old Shuckster's weathered stall at the edge of the Tide Pools. Every grade of weapon and shell, honestly priced and dishonestly sourced. |
| Anvilback's Forge | A driftwood smithy under the eastern cliffs, lit day and night. Anvilback hones weapons, tempers shells, and mends what the Pit has dulled. |
| The Tide Pools | Where the veterans gather to trade stories and compare scars, and where Elder Silt scores the ladder of the Shore into its nightly order. |
| Jabber Rock | A barnacled rock in the west Shallows where every cockle has an opinion and most of them are shouting it. Gabby the rock warden keeps what passes for order. |
| The Bottle Post | Messages come and go with the tide here, one corked bottle at a time, always sorted before they land. Corker the post keeper insists it is not him. |
| The Tidemark | The high-water stone on the east sand where the Shore's deeds are carved. Trumpet the shore crier reads them out whether you ask or not. |
In this wiki
| Section | Covers |
|---|---|
| Combat | The five stats, every battle formula, crits, turns, matchmaking. |
| Elements | The rule of the tide, afflictions and their exact odds. |
| Gear | Every weapon and armour piece: stats, channels, prices. |
| The Forge | Forge levels, costs, wear, repair and the Quenching Tide. |
| Magic items | All the uniques, drop and theft odds, upgrade costs. |
| Progression | XP curves, levels, skill points and the gold economy. |
| Trophies | Every trophy, its requirement and its reward. Spoilers included. |
| The Shore | The places, their keepers and the lore that binds them. |
Everything here is rendered from the game’s own data and constants, so what you read is what the engine runs.
