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Cocklefighting

COCKLEFIGHTING

The Shore Wiki

Every rule the Shore runs on.

Gear is the four pieces you wear: weapon, armour, fin and pearl.

How the Shop works#

The weapon backs Attack, the armour Defence, the fin Speed and the pearl Elemental. Each slot has a standard line of 18 tiers. Prices double per tier and stats grow in a straight line. Each tier unlocks at a level, the same for every slot (the Level column): tier 3 at level 9, the top tier at level 204. The gate is on buying only. What you own stays wearable, and found gear is never sold.

Beside the line is specialist stock. Brutes and bulwarks trade their element for raw stat. Channelers and warded pieces trade raw stat for more elemental, two elements from epic up. Trick fins trade Speed for a big knack. Element-tied pearls carry one element’s damage and resistance. Swift fins and deep pearls are a half-step between tiers, priced between the two.

There are also 16 sea-named families, four to a slot, each built on a pair of knacks and sold one piece per rarity above common: the Red Water (weapons, chum and salt), the Urchin Shells (armour, urchin and ballast), the Snappers (fins, snapback and frenzy), the Old Hulls (pearls, barnacle and salt), the Siphons (weapons, siphon and swell), the Riptides (weapons, riptide and trim), the Etchings (weapons, etch and wrack), the Scarred Shells (armour, scar and swell), the Slackwater Shells (armour, slack and ebb), the Blooms (armour, bloom and bore), the Gills (fins, gill and roe), the Ebb Runners (fins, ebb and trim), the Rime Fins (fins, rime and sting), the Roe Beds (pearls, roe and gill), the Wakes (pearls, wake and seam) and the Etched Pearls (pearls, etch and bloom). The top piece of each family is its keystone, marked in the table. Each of the 16 keystones costs a Pearlfire beside the gold. The standard line’s top tier costs gold only.

Every piece does two things. A weapon backs Attack and deals elemental damage. Armour backs Defence, resists elements and adds Health. A fin backs Speed and its Sting rating raises your effect odds. A pearl adds Health and its Elemental rating feeds your other gear’s elements.

Every piece can be forged at the Forge up to its rarity’s cap. Names are coloured by rarity, common to legendary, and above them the 64 primordial pieces stay hidden until you hold one.

Each day the Shop gives you a personal deal in every slot, up to 75% off on a lucky day (see Progression).

Knacks#

Every piece above common carries a knack: a small bonus that is not a stat. A knack has the same name on the piece, your sheet, a fight row and a report. Your gear’s summed knacks are capped.

Seam is your crit chance (base 10%, capped at +50%). Split is crit damage (base x1.8, capped at +150%). Second bite is the chance a blow lands twice (capped at 50%).

Turn is the chance to turn a blow aside (capped at 50%; a turned blow lands at 50%). Drink is lifesteal (capped at 30%). Sting raises effect odds (capped at +100%). Gap pierces resistance. The rest, Urchin, Chum, Ballast, Snapback, Shut, Frenzy, Rime, Barnacle and Salt, are in the table below with their caps.

Knacks follow the stat rules. Each forge level grows a knack as much as it grows the stats. Wear dulls it the same way and shows in red until you repair. Each knack figure also rolls with the piece (see Rolls), and the win chance prices every knack, yours and theirs.

Every knack, what it does and its cap
KnackWhat it doesCapUnsealed
Health Pays off while you’re hurt
DrinkHeal 15% of the damage you deal (max 30%).+30%+100%
GillWhile an effect or bleed is on you, each of your hits heals 0.3% of your Health (max 0.6%).+0.6%+1%
SiphonHeal 25% of each Corrosion or bleed tick on you (max 50%).+50%+100%
RoeAll healing on you is 30% stronger (max 60%).+60%+100%
Swell18% of each hit on you is spread over your next 2 attacks (max 35%).+35%+60%
ScarHeal 0.4% of your Health each time an effect or bleed on you ends (max 0.8%).+0.8%+2%
Attack Pays off on hits in a row
Seam35% chance to crit (base 10%, max 60%).10% +50%+90%
SplitCrits deal x2.55 damage (base x1.8, max x3.3).x1.8 +x1.5+x3.2
Second bite25% chance each hit strikes twice (max 50%).+50%+100%
FrenzyEach hit you land adds 6% damage, up to 5 stacks, until you are hit (max 12% a stack).+12%+20%
SaltYour hits on a bleeding or corroded rival land 20% harder (max 40%).+40%+100%
ChumYour hits bleed 13% of their Attack damage again on the rival’s next 2 attacks (max 25%).+25%+60%
Defence Pays off when you’re hit
Turn25% chance to turn a hit aside and take 50% damage (max 50%).+50%+100%
BallastCrits on you deal 25% less bonus damage (max 50%).+50%+100%
ShutBelow 50% health, hits on you land 20% lighter (max 40%).+40%+80%
UrchinReturn 15% of each hit you take to the attacker (max 30%).+30%+100%
SnapbackWhen you turn a hit aside, hit back at 25% strength (max 50%).+50%+100%
BarnacleEffects on you land 30% less often (max 60%).+60%+100%
Speed Pays off on timing
SlackEach hit you land delays the rival’s next attack by 5% (max 10%).+10%+20%
RiptideEach hit you land has a 4% chance to cancel the rival’s next attack (max 8%).+8%+15%
TrimWhile you are faster than the rival, your hits land 6% harder (max 12%).+12%+20%
Bore15% chance to land a free hit before the fight starts (max 30%).+30%+50%
EbbWhen you are hit, 10% chance your next attack comes at once (max 20%).+20%+35%
Wake20% of your hits can’t be turned aside (max 40%).+40%+70%
Elemental Pays off on element against element
StingYour effects land 50% more often (max 100%).+100%+200%
GapYour elemental damage ignores 50% of matching resistance.+100%+100%
RimeYour crits have a 30% chance to Chill the rival (max 60%).+60%+100%
EtchYour Corrosion deals 25% more each tick (max 50%).+50%+100%
BloomWhen one of your effects lands, 13% chance to Shock the rival too (max 25%).+25%+50%
WrackYour elemental damage is 18% higher on a rival with one of your effects (max 35%).+35%+70%

The Unsealed column is how far a knack can run when a whorl unseals it (see Whorls). Otherwise your gear is held to the cap however much its pieces add up to.

Rolls#

The tables below print each piece’s midpoint. The copy you buy or find rolls around it. Its main stat, its elements (or a fin’s Sting, a pearl’s Health) and each knack figure roll separately: 6% either way for a common, up to 18% for a legendary and 20% for a primordial.

Rare and better pieces also roll bonus knacks: a rare always 1, an epic 1 or 2, a mythic 2 to 3, a legendary 2 to 3, a primordial 3 to 3. Each is drawn from a pool that suits the slot and counts under the same caps as a built-in knack. Rare and better pieces may also roll a bonus stat: flat points on one stat, a share of the piece’s own rating. Every range is on Rolls.

A rolled piece is named for its rolls. The strongest bonus stat gives a first word and the strongest bonus knack a last word (Keen, Brutal, Twinned, of the Seam, of the Second Bite and so on). Some pairs take one word instead: an Executioner’s blade crits often and hard, a Gorging one bites twice and drinks, a Butcher’s chums and salts.

The card shows the copy’s Lustre as one figure in the rarity colour it earns. 50% is the printed midpoint and 100% tops every range with every slot filled. Starter gear and every bot sit at the midpoint.

A dud can be sold back to the Shop or salvaged at the Forge (see Salvage).

The primordial sets#

Every primordial piece belongs to a set of four, one per slot. A set gives a bonus at 2, 3 and 4 pieces worn. A find arrives unrevealed in your inventory and is revealed at the Forge one figure at a time. A piece counts for its set once its rating is revealed and it is worn. Finds lean toward a set you have started, and every rewarded win over deep prey without a find raises the next one’s chance. The sets and their bonuses are public. The pieces’ names show once you hold them.

The sixteen primordial sets and what each wakes
SetPieces2 of 43 of 44 of 4
The First Tide
Second bite, Turn and first blood
0 of 4 held
UnknownUnknownUnknownUnknownSecond bite +4%, Turn +4%First Blood: +35% damage on your first hit, which is always a critThe Unsealed Sting: +46% Sting, and its cap is raised; your gear takes no wear
The Silence
Seam, Gap and all three effects
0 of 4 held
UnknownUnknownUnknownUnknownSeam +4%, Gap +5%The Long Memory: +7% Seam chance for every hit that doesn't crit, until one doesKindred Tempers: 69% of your main elemental damage is also dealt in the other 2 elements; The Unsealed Split: +57% Split, and its cap is raised
What the Deep Keeps
Rime, Salt and a patient shell
0 of 4 held
UnknownUnknownUnknownUnknownRime +5%, Salt +5%The Patient Shell: 69% of the damage your Turn blocks is dealt back to the attackerUndertow Grip: +29% Gap, and a hit they Turn aside still deals its full Chum wound; The Unsealed Drink: +9% Drink, and its cap is raised
The Closed Shell
Shut, Barnacle and a second wind
0 of 4 held
UnknownUnknownUnknownUnknownShut +5%, Barnacle +5%Held Line: x2.3 Turn chance against a critSecond Wind: Heals 35% of your Health once a fight, when you drop below 20%; The Unsealed Turn: +14% Turn, and its cap is raised
The Deep Breath
Health: Gill, Roe and a second wind
0 of 4 held
UnknownUnknownUnknownUnknownGill +0.2%, Roe +10%Second Wind: Heals 35% of your Health once a fight, when you drop below 20%+10% Health
The Breaker
Attack: Seam, Split and first blood
0 of 4 held
UnknownUnknownUnknownUnknownSeam +4%, Split +15%First Blood: +35% damage on your first hit, which is always a crit+10% Attack
The Held Wall
Defence: Ballast, Swell and an even keel
0 of 4 held
UnknownUnknownUnknownUnknownBallast +8%, Swell +5%The Even Keel: Hits against you vary 69% less+10% Defence
The Running Tide
Speed: Trim, Riptide and a fast start
0 of 4 held
UnknownUnknownUnknownUnknownTrim +3%, Riptide +2%Off the Mark: Your first 5 hits land at double speed+10% Speed
The Threefold Sea
Elemental: Etch, Wrack and all three effects
0 of 4 held
UnknownUnknownUnknownUnknownEtch +8%, Wrack +6%The Sure Sting: Corrosion, Chill and Shock can land up to 100% of the timeKindred Tempers: 69% of your main elemental damage is also dealt in the other 2 elements; +10% Elemental
The Brine Court
Brine: Sting, Salt and a full tide
0 of 4 held
UnknownUnknownUnknownUnknownSting +10%, Salt +5%The Full Tide: Corrosion and wounds tick once more. Chill and Shock are 29% strongerBrine damage and resistance x1.2
The Frost Court
Frost: Rime, Ballast and a held line
0 of 4 held
UnknownUnknownUnknownUnknownRime +6%, Ballast +6%Held Line: x2.3 Turn chance against a critFrost damage and resistance x1.2
The Storm Court
Storm: Seam, Wake and a third bite
0 of 4 held
UnknownUnknownUnknownUnknownSeam +4%, Wake +6%Third Bite: 46% chance a Second bite strikes a third timeStorm damage and resistance x1.2
The Wreck-Light
More charms, materials and gear drops
0 of 4 held
UnknownUnknownUnknownUnknownSalt-Wise: +57% chance to find tempers and essences after a winLodestone: +57% chance to find a charm after a winWreck-Light: +100% chance to find rolled gear after a win; Bell-Caller: +173% chance a boss appears on your board
The Harbour
Town: faster building, more rest pay, faster turns
0 of 4 held
UnknownUnknownUnknownUnknownShipwright’s Hand: Town buildings progress 46% faster while you restHarbourmaster’s Due: +46% rest pay per hourSwift Tide: Turns come back 23% faster; your gear takes no wear
The Cutpurse
Steal more gold and charms
0 of 4 held
UnknownUnknownUnknownUnknownReaver’s Hook: +29% gold taken from a beaten rivalCutpurse Current: +69% chance to steal a charm on a winTidewise: +17% XP from every win; Reaver’s Hook: +35% gold taken from a beaten rival; Cutpurse Current: +75% chance to steal a charm on a win
The Miser’s Hoard
Lose less gold and fewer charms to thieves
0 of 4 held
UnknownUnknownUnknownUnknownMiser’s Clasp: 57% less gold taken from you when you loseLimpet’s Grip: 69% less chance your charms are stolenMiser’s Clasp: 60% less gold taken from you when you lose; Limpet’s Grip: 75% less chance your charms are stolen
The Oyster’s Grip
the shell that closes, and keeps what it closes on
0 of 4 held
UnknownUnknownUnknownUnknownTurn +5%, Drink +3%. The shell closes a little on every blow, and drinks a little of what it closes on.The Shut Shell: Shut works from 86% of your Health instead of 50%. Shut, and the first blows of a fight find only shell.+12% Health; your gear takes no wear. A thousand tides of brine found nothing to bite. The whole kit is pearl now, and nothing eats pearl.
The Last Hide
impervious, and the Shore stopped asking why
0 of 4 held
UnknownUnknownUnknownUnknownTurn +6%. A blow that lands finds the hide first, and the hide has heard it all before.The Tortoise's Hide: Your elemental damage grows by up to 23% as your Health falls. The lower the shell, the harder the bite: the Tortoise fought best at the brink, and never lost there.+15% Defence; your gear takes no wear. Every weapon on the Shore was tried on it. The kit stops asking why, and the brine stops trying.
The Queen’s Syllable
one word, and the argument is over
0 of 4 held
UnknownUnknownUnknownUnknownSting +10%. The song is in the blow: the sea’s tempers land surer for it.The Siren's Last Note: Slack and Riptide take 115% more from a rival already under an effect. The note is held, and a rival slow to answer it does not answer at all.Second bite +5%; +12% Speed. The song selected for speed. The kit moves as if the ending were chasing it, and lands twice while the ending catches up.
The Kraken’s Count
every arm it has, and it has been counting them
0 of 4 held
UnknownUnknownUnknownUnknownSeam +6%. Every arm finds the seam a little oftener than a blade should.The Kraken's Notice: Your Gill works at 46% strength even when you aren't wounded. It has noticed you. A blow that lands on the kit is answered before the arm is back.+12% Attack; you keep all this gear if you fall in the Deep. It has been known to notice when a piece of itself goes missing. Nothing of this kit goes missing: the Deep keeps none of it, whatever it keeps of you.
The Trench Cold
the cold the Leviathan carries up, worn
0 of 4 held
UnknownUnknownUnknownUnknownGap +6%. The cold finds a way through a ward that the salt and the lightning cannot.The Full Tide: Corrosion and wounds tick once more. Chill and Shock are 29% stronger; +15% Elemental. The whole trench, in one breath. What the ward turns aside the cold still stills.Frost damage and resistance x1.3. The kit breathes out, and the water goes with it: every frost bite and every frost ward, deeper.
The Shattered Trident
three prongs of four, and the fourth still out there
0 of 4 held
UnknownUnknownUnknownUnknownGap +5%, Seam +5%. Older, and less patient: the seam, found early, and the ward, found wanting.Split +30%; Glass Edge: +92% Split, but crits against you also hit 25% harder. Three prongs of four. The edge is glass and the seam is where the fourth prong was, and it splits wide.Storm damage and resistance x1.25. The old lightning answers the trident before it answers anything else.
The Whole Sea
the sea, let loose, after a long deliberation
0 of 4 held
UnknownUnknownUnknownUnknown+4% Attack; +4% Defence; +4% Speed; +4% Health. A little of the whole sea in everything: nothing the kit does, it does not do a shade better.The Turning: Your Turn grows by up to 69% of itself as your win streak climbs. The Shore given form for one turning of the tide. The fight turns with it.The Midnight Ebb: Below your Shut line, your Frenzy counts as at least 10% of a full streak; +10% Elemental; your gear takes no wear. The tide went out at the Midnight Ebb and never came back in. Whatever the sea does to a rival, it does deeper for the one who carries the whole of it, and the brine will not touch what the god has blessed.

Weapons#

Common

5 pieces
Every common weapon in the game with its stats and price
ItemRoleAttackDamageTraitPriceLevelForge cap
Bare FootStandard line32 BrineFree1Lv 12
Grain of SandStandard line93 Frost354Lv 12
Wave-Worn CobbleBrute102 Brine464Lv 12
Brinereed SwitchChanneler64 Brine464Lv 12
Driftwood SplinterStandard line145 Storm706Lv 12

Uncommon

9 pieces
Every uncommon weapon in the game with its stats and price
ItemRoleAttackDamageTraitPriceLevelForge cap
Barnacle BladeStandard line206 BrineRagged Edge: Seam +2%1409Lv 10
Coral DaggerStandard line258 FrostGrudge-Point: Sting +10%28014Lv 10
Anchor FlukeBrute315 FrostDead Weight: Split +20%36414Lv 10
Rime NeedleChanneler1613 FrostNeedle Point: Sting +15%36414Lv 10
Gutting WhelkRed Water (chum and salt)228 FrostFirst Cut: Chum +3%36414Lv 10
Lamprey PickSiphon (siphon and swell)248 FrostLatched On: Siphon +6%36414Lv 10
Garfish SpitRiptide (riptide and trim)238 FrostCaught Short: Riptide +1%36414Lv 10
Verdigris TackEtching (etch and wrack)2312 FrostEats In: Etch +6%36414Lv 10
Razor ClamStandard line319 StormSnapback: Second bite +2%56020Lv 10

Rare

9 pieces
Every rare weapon in the game with its stats and price
ItemRoleAttackDamageTraitPriceLevelForge cap
Crab ClawStandard line3610 BrineVice Grip: Seam +3%, Split +15%1,12028Lv 8
Lobster PincerStandard line4212 FrostTwin Pinch: Second bite +4%2,24037Lv 8
Tidebreaker MaulBrute527 StormBreakwater: Split +30%2,91237Lv 8
Spark ProdChanneler2620 StormFollow-Through: Sting +25%2,91237Lv 8
Chum HookRed Water (chum and salt)3612 StormBlood in the Water: Salt +4%, Chum +5%2,91237Lv 8
Hagfish BodkinSiphon (siphon and swell)4012 StormDrinks the Salt: Siphon +14%, Swell +5%2,91237Lv 8
Mackerel FlashRiptide (riptide and trim)3912 StormGone Before: Riptide +3%, Trim +2%2,91237Lv 8
Bittern PickEtching (etch and wrack)3818 StormWhat the Salt Leaves: Etch +14%, Wrack +5%2,91237Lv 8
Urchin SpikeStandard line4713 StormVenom Bristle: Sting +20%4,48047Lv 8

Epic

9 pieces
Every epic weapon in the game with its stats and price
ItemRoleAttackDamageTraitPriceLevelForge cap
Swordfish BillStandard line5315 BrineClean Thrust: Gap +8%8,96059Lv 7
Whaler’s HarpoonStandard line5816 FrostBarbed Head: Seam +5%, Split +20%17,92072Lv 7
HullsplitterBrute7310 BrineSplit the Grain: Seam +6%23,29672Lv 7
Tideglass KrisChanneler4123 Brine + 16 FrostTwo Edges: Sting +30%23,29672Lv 7
The BleederRed Water (chum and salt)5316 BrineKeeps Bleeding: Salt +7%, Chum +7%23,29672Lv 7
Man-o’-War LashSiphon (siphon and swell)6316 BrineSlow Water: Siphon +22%, Swell +8%23,29672Lv 7
Undertow GaffRiptide (riptide and trim)6316 BrineDragged Under: Riptide +4%, Trim +4%23,29672Lv 7
The Eaten EdgeEtching (etch and wrack)6324 BrineGoes Deeper: Etch +22%, Wrack +8%23,29672Lv 7
Trident of the TidesStandard line6417 StormThird Prong: Second bite +6%35,84087Lv 7

Mythic

9 pieces
Every mythic weapon in the game with its stats and price
ItemRoleAttackDamageTraitPriceLevelForge cap
Kraken’s FangStandard line6919 BrineOld Venom: Sting +35%71,680103Lv 6
Anglerfish LanternStandard line7520 FrostDead Light: Seam +8%143,360120Lv 6
Basalt RamBrute9412 FrostBlack Weight: Seam +5%, Split +35%186,368120Lv 6
GalespikeChanneler5332 Frost + 21 StormStorm’s Errand: Sting +45%186,368120Lv 6
Red Water RisingRed Water (chum and salt)5620 FrostThe Red Tide: Salt +10%, Chum +9%186,368120Lv 6
The Long DrinkSiphon (siphon and swell)7620 FrostDrunk Back: Siphon +28%, Swell +10%186,368120Lv 6
Sailfish LanceRiptide (riptide and trim)7620 FrostOutrun: Riptide +5%, Trim +5%186,368120Lv 6
Tideline CleaverEtching (etch and wrack)7630 FrostRuin on Ruin: Etch +28%, Wrack +10%186,368120Lv 6
Marlin SpearStandard line8022 StormRunthrough: Second bite +3%, Gap +12%286,720139Lv 6

Legendary

14 pieces
Every legendary weapon in the game with its stats and price
ItemRoleAttackDamageTraitPriceLevelForge cap
Narwhal TuskStandard line8623 BrineSpiral Bore: Seam +4%, Gap +18%573,440159Lv 5
Leviathan JawStandard line9124 FrostSecond Bite: Second bite +12%1,146,880181Lv 5
Fist of the UndertowBrute11414 StormSimply Takes: Split +30%, Second bite +10%1,490,944181Lv 5
Sceptre of the Turning TideChanneler6638 Storm + 25 BrineOld Salt, Old Spark: Sting +60%1,490,944181Lv 5
Every Blow a WoundRed Water (chum and salt)6824 StormEvery Blow a Wound: Salt +14%, Chum +12%1,490,944181Lv 5
Every Wound a WellSiphon (siphon and swell)8624 StormDraws From the Well: Drink +8%, Siphon +30%, Swell +12%1,490,944181Lv 5
The Stolen SwingRiptide (riptide and trim)8424 StormNot Their Turn: Second bite +12%, Riptide +5%, Trim +5%1,490,944181Lv 5
Down to the ShellEtching (etch and wrack)9036 StormNothing Left to Eat: Sting +25%, Etch +32%, Wrack +12%1,490,944181Lv 5
Poseidon’s WrathStandard line9726 StormThe God’s Temper: Seam +8%, Split +50%2,293,760204Lv 5
The Threefold TemperApex (tri-element)6236 Brine + 32 Frost + 28 StormOne Tide, Three Teeth: Sting +40%, Gap +10%3,200,000204Lv 5
The Butcher’s TideRed Water (chum and salt), keystone7030 Brine + 22 FrostButcher’s Work: Second bite +8%, Salt +12%, Chum +10%3,200,000204Lv 5
What the Salt OwesSiphon (siphon and swell), keystone9226 BrinePaid in Salt: Siphon +20%, Swell +11%, Shut +8%3,200,000204Lv 5
The Sea Takes Its TurnRiptide (riptide and trim), keystone8826 BrineThe Sea’s Turn: Riptide +3%, Trim +4%, Ebb +4%3,200,000204Lv 5
The Sea’s Slow TeethEtching (etch and wrack), keystone8638 BrineSlow Teeth: Gap +20%, Etch +20%, Wrack +11%3,200,000204Lv 5

Primordial

16 pieces
Every primordial weapon in the game with its stats and price
ItemRoleAttackDamageTraitPriceLevelForge cap
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4

Tidebound

7 pieces
Every tidebound weapon in the game with its stats and price
ItemRoleAttackDamageTraitPriceLevelForge cap
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4

Armour#

Common

5 pieces
Every common armour in the game with its stats and price
ItemRoleDefenceResistanceTraitPriceLevelForge cap
Bare ShellStandard line22 BrineFree1Lv 12
Seaweed WrapStandard line73 Frost304Lv 12
Packed-Sand ShellBulwark82 Brine394Lv 12
Brinesoaked WrapWarded55 Brine394Lv 12
Kelp CloakStandard line115 Storm606Lv 12

Uncommon

9 pieces
Every uncommon armour in the game with its stats and price
ItemRoleDefenceResistanceTraitPriceLevelForge cap
Barnacle CrustStandard line166 BrineStubborn Crust: Turn +3%1209Lv 10
Mussel PlateStandard line208 FrostClose Ranks: Turn +4%24014Lv 10
Driftwood PlankBulwark244 FrostBroad and Dumb: Turn +5%31214Lv 10
Rimeglazed ShellWarded1516 FrostGlazed Calm: Drink +2%31214Lv 10
Spined CockleUrchin shell (urchin and ballast)198 FrostSpines: Urchin +4%31214Lv 10
Knitted CockleScarred (scar and swell)208 FrostKnits: Scar +0.1%31214Lv 10
Slackwater CockleSlackwater (slack and ebb)178 FrostSlack: Slack +1%31214Lv 10
Green-Water CockleBloom (bloom and bore)1912 FrostBlooms: Bloom +3%31214Lv 10
Clam ArmourStandard line259 StormSlam Shut: Turn +5%48020Lv 10

Rare

9 pieces
Every rare armour in the game with its stats and price
ItemRoleDefenceResistanceTraitPriceLevelForge cap
Turtle ShellStandard line2910 BrineOld Patience: Turn +6%96028Lv 8
Conch BulwarkStandard line3412 FrostSpiral Shunt: Turn +7%1,92037Lv 8
AnchorplateBulwark416 StormHoldfast: Turn +7%2,49637Lv 8
Sparkeater VeilWarded2624 StormEats the Spark: Drink +3%2,49637Lv 8
Urchin PlateUrchin shell (urchin and ballast)3212 StormSpined and Steadied: Ballast +8%, Urchin +7%2,49637Lv 8
Scarred PlateScarred (scar and swell)3412 StormScar and Swell: Swell +4%, Scar +0.2%2,49637Lv 8
Dead-Water PlateSlackwater (slack and ebb)2912 StormSlack and Ebb: Slack +2%, Ebb +2%2,49637Lv 8
Bloomed PlateBloom (bloom and bore)3418 StormBloom and Bore: Bore +3%, Bloom +5%2,49637Lv 8
Nautilus PlateStandard line3813 StormChambered Walls: Turn +8%3,84047Lv 8

Epic

9 pieces
Every epic armour in the game with its stats and price
ItemRoleDefenceResistanceTraitPriceLevelForge cap
Abalone AegisStandard line4315 BrineMother-of-Pearl: Drink +1%, Turn +8%7,68059Lv 7
Pearl CarapaceStandard line4716 FrostLiving Lustre: Drink +3%15,36072Lv 7
Hullplate BastionBulwark568 BrineRiveted: Turn +9%19,96872Lv 7
Tideglass MailWarded3526 Brine + 18 FrostRung Cold: Drink +4%19,96872Lv 7
Spined CarapaceUrchin shell (urchin and ballast)4016 BrineNothing Lands Clean: Ballast +14%, Urchin +10%19,96872Lv 7
The Welted CarapaceScarred (scar and swell)4716 BrineWelted: Swell +5%, Scar +0.2%19,96872Lv 7
The Stilled CarapaceSlackwater (slack and ebb)4016 BrineStills the Water: Slack +3%, Ebb +3%19,96872Lv 7
The Choked CarapaceBloom (bloom and bore)4524 BrineChokes the Water: Bore +4%, Bloom +7%19,96872Lv 7
Leviathan ScaleStandard line5217 StormCold Shoulder: Turn +10%30,72087Lv 7

Mythic

9 pieces
Every mythic armour in the game with its stats and price
ItemRoleDefenceResistanceTraitPriceLevelForge cap
Poseidon’s BulwarkStandard line5619 BrineThe God’s Share: Drink +2%, Turn +10%61,440103Lv 6
Coral FortressStandard line6120 FrostLiving Mend: Drink +5%122,880120Lv 6
Basalt CarapaceBulwark7310 FrostNo Purchase: Turn +12%159,744120Lv 6
Hailstorm MantleWarded4633 Frost + 22 StormAlready Weather: Turn +8%, Sting +20%159,744120Lv 6
The Spited ShellUrchin shell (urchin and ballast)4720 FrostSpite: Urchin +13%, Snapback +20%159,744120Lv 6
The Thickened ShellScarred (scar and swell)6120 FrostGrows Back Thicker: Swell +6%, Scar +0.3%159,744120Lv 6
Between TidesSlackwater (slack and ebb)5220 FrostBetween Tides: Slack +4%, Ebb +4%159,744120Lv 6
The Fouled ShellBloom (bloom and bore)5830 FrostFouled: Bore +5%, Bloom +9%159,744120Lv 6
Ironclam PlateStandard line6522 StormDead Iron: Turn +12%245,760139Lv 6

Legendary

14 pieces
Every legendary armour in the game with its stats and price
ItemRoleDefenceResistanceTraitPriceLevelForge cap
Kraken HideStandard line7023 BrineInkback: Turn +12%, Sting +20%491,520159Lv 5
Trench CarapaceStandard line7424 FrostPressure-Cured: Turn +15%983,040181Lv 5
Bones of the DeepBulwark8912 StormUnnamed Refusal: Turn +16%1,277,952181Lv 5
Mantle of the Threefold SeaWarded5640 Storm + 26 BrineOld Friends: Drink +7%1,277,952181Lv 5
Every Spine AnswersUrchin shell (urchin and ballast)5624 StormEvery Spine Answers: Shut +10%, Urchin +17%, Snapback +30%1,277,952181Lv 5
Never Closes ThinScarred (scar and swell)7424 StormCloses Thicker: Roe +15%, Swell +8%, Scar +0.4%1,277,952181Lv 5
The Water Stands StillSlackwater (slack and ebb)6324 StormStands Still: Turn +13%, Slack +5%, Ebb +5%1,277,952181Lv 5
The Whole Pool ComesBloom (bloom and bore)7636 StormThe Whole Pool: Barnacle +15%, Bore +10%, Bloom +16%1,277,952181Lv 5
Aegis of the DeepStandard line7926 StormThe Deep’s Refusal: Drink +5%, Turn +14%1,966,080204Lv 5
Ward of the Whole SeaWarded4732 Storm + 28 Brine + 24 FrostNothing Works Twice: Drink +5%, Turn +12%3,200,000204Lv 5
The Sea Urchin’s CrownUrchin shell (urchin and ballast), keystone6030 StormCrowned in Spines: Turn +8%, Ballast +25%, Urchin +15%3,200,000204Lv 5
What the Wound LeftScarred (scar and swell), keystone7626 BrineLeft Thicker: Swell +11%, Scar +0.4%, Shut +8%3,200,000204Lv 5
The Stand of the TideSlackwater (slack and ebb), keystone7026 BrineThe Stand: Slack +4%, Ebb +6%, Wake +8%3,200,000204Lv 5
What Grows in the Green DarkBloom (bloom and bore), keystone7438 BrineGreen Dark: Bore +9%, Bloom +10%, Wrack +7%3,200,000204Lv 5

Primordial

16 pieces
Every primordial armour in the game with its stats and price
ItemRoleDefenceResistanceTraitPriceLevelForge cap
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4

Tidebound

7 pieces
Every tidebound armour in the game with its stats and price
ItemRoleDefenceResistanceTraitPriceLevelForge cap
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4

Fins#

Common

3 pieces
Every common fin in the game with its stats and price
ItemRoleSpeedStingTraitPriceLevelForge cap
Bare HingeStandard line1Free1Lv 12
Kelp StreamerStandard line61%244Lv 12
Gull FeatherStandard line102%486Lv 12

Uncommon

9 pieces
Every uncommon fin in the game with its stats and price
ItemRoleSpeedStingTraitPriceLevelForge cap
Minnow TailStandard line144%Quick Flick: Second bite +2%969Lv 10
Herring FinStandard line185%Shoal Feint: Turn +2%19214Lv 10
Crooked SpurTrick fin155%Wrong-Footed: Second bite +5%25014Lv 10
SkipfinSnapper (snapback and frenzy)185%Skips Back: Snapback +8%25014Lv 10
GillslitGill (gill and roe)185%Breathes Bad Water: Gill +0.1%25014Lv 10
Low-Water FinEbb Runner (ebb and trim)185%Goes Out Under: Ebb +2%25014Lv 10
RimefinRime Fin (rime and sting)188%Cold at the Seam: Rime +7%25014Lv 10
Pilot FinSwift (half-rung)205%Never Late: Seam +2%27814Lv 10
Flying-Fish WingStandard line226%Skip the Crest: Turn +3%38420Lv 10

Rare

9 pieces
Every rare fin in the game with its stats and price
ItemRoleSpeedStingTraitPriceLevelForge cap
Eel RibbonStandard line267%Slippery: Turn +4%76828Lv 8
Squid JetStandard line308%Ink Burst: Sting +15%1,53637Lv 8
Ghost FinTrick fin258%Never Quite There: Turn +8%1,99637Lv 8
SnapfinSnapper (snapback and frenzy)308%Snaps Back: Frenzy +2%, Snapback +12%1,99637Lv 8
RakerfinGill (gill and roe)308%Sifts the Salt: Gill +0.2%, Roe +6%1,99637Lv 8
Backwash VaneEbb Runner (ebb and trim)308%Comes Back at Once: Trim +1%, Ebb +4%1,99637Lv 8
Icicle VaneRime Fin (rime and sting)3012%Stings Colder: Sting +10%, Rime +12%1,99637Lv 8
Bluefin BladeSwift (half-rung)328%The Long Haul: Turn +3%2,22737Lv 8
Tuna CrescentStandard line3410%Deep Draft: Seam +3%3,07247Lv 8

Epic

9 pieces
Every epic fin in the game with its stats and price
ItemRoleSpeedStingTraitPriceLevelForge cap
Dolphin FlukeStandard line3811%Playful Cruelty: Seam +5%6,14459Lv 7
Sailfish CrestStandard line4212%Full Sail: Second bite +5%12,28872Lv 7
Twin KeelTrick fin3612%Both at Once: Second bite +9%15,97472Lv 7
The OutriderSnapper (snapback and frenzy)4212%Rides Out: Frenzy +3%, Snapback +18%15,97472Lv 7
The BloodgillGill (gill and roe)4214%Draws Deep: Gill +0.3%, Roe +12%15,97472Lv 7
The Ebb RunnerEbb Runner (ebb and trim)4212%Runs on the Ebb: Trim +3%, Ebb +6%15,97472Lv 7
The Freezing LineRime Fin (rime and sting)4218%Finds the Cold Seam: Sting +14%, Rime +17%15,97472Lv 7
Stormglass FinSwift (half-rung)4412%Parted Water: Seam +4%17,81872Lv 7
Swordfish KeelStandard line4613%Cutting Line: Seam +4%, Split +20%24,57687Lv 7

Mythic

9 pieces
Every mythic fin in the game with its stats and price
ItemRoleSpeedStingTraitPriceLevelForge cap
Storm-Petrel WingStandard line5014%Storm-Rider: Sting +30%49,152103Lv 6
Orca FlukeStandard line5416%Breach: Seam +6%, Split +30%98,304120Lv 6
The Petrel’s SecretTrick fin4616%Where the Water Fails: Seam +8%, Split +40%127,795120Lv 6
Storm-RunnerSnapper (snapback and frenzy)5416%Runs Before the Storm: Frenzy +5%, Turn +4%, Snapback +28%127,795120Lv 6
The Fourth GillGill (gill and roe)5419%Breathes Anyway: Gill +0.4%, Roe +15%, Turn +10%127,795120Lv 6
Falling WaterEbb Runner (ebb and trim)5416%Falls Away and Strikes: Riptide +3%, Trim +5%, Ebb +9%127,795120Lv 6
Black IceRime Fin (rime and sting)5424%Seam of Black Ice: Seam +10%, Sting +18%, Rime +22%127,795120Lv 6
Moonwake FinSwift (half-rung)5616%Quiet Wake: Turn +6%142,541120Lv 6
Riptide RudderStandard line5817%Undertow Turn: Second bite +8%196,608139Lv 6

Legendary

13 pieces
Every legendary fin in the game with its stats and price
ItemRoleSpeedStingTraitPriceLevelForge cap
Siren’s PlumeStandard line6218%The Held Note: Second bite +10%, Turn +5%393,216159Lv 5
Leviathan’s WakeStandard line6619%Wake-Rider: Seam +7%, Split +45%786,432181Lv 5
Fluke of the UndertowTrick fin5619%Takes Twice: Second bite +15%1,022,362181Lv 5
The Answer on the WindSnapper (snapback and frenzy)6619%Answers: Frenzy +5%, Turn +6%, Snapback +30%1,022,362181Lv 5
The Drowned BreathGill (gill and roe)6623%Drowns and Does Not: Gill +0.4%, Roe +20%, Turn +13%1,022,362181Lv 5
The Last of the EbbEbb Runner (ebb and trim)6619%Goes Out Hard: Riptide +4%, Trim +6%, Ebb +12%1,022,362181Lv 5
The Long ColdRime Fin (rime and sting)6629%Cold That Keeps: Seam +13%, Sting +24%, Rime +29%1,022,362181Lv 5
The Silver RunningSwift (half-rung)6819%No Wasted Motion: Seam +5%, Split +25%1,140,326181Lv 5
Kalandra’s WakeStandard line7020%The Turning Step: Seam +4%, Second bite +12%1,572,864204Lv 5
The Wake ItselfSnapper (snapback and frenzy), keystone6619%The Wake: Second bite +10%, Chum +8%, Rime +15%3,200,000204Lv 5
The Lung of the SeaGill (gill and roe), keystone6820%Every Breath a Mending: Gill +0.3%, Siphon +10%, Roe +18%3,200,000204Lv 5
Dead LowEbb Runner (ebb and trim), keystone6820%Nothing Left to Go Out: Second bite +10%, Trim +4%, Ebb +8%3,200,000204Lv 5
The Sea’s Own WinterRime Fin (rime and sting), keystone6831%Winter at the Seam: Sting +30%, Rime +24%, Wrack +7%3,200,000204Lv 5

Primordial

16 pieces
Every primordial fin in the game with its stats and price
ItemRoleSpeedStingTraitPriceLevelForge cap
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4

Tidebound

7 pieces
Every tidebound fin in the game with its stats and price
ItemRoleSpeedStingTraitPriceLevelForge cap
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4

Pearls#

Common

3 pieces
Every common pearl in the game with its stats and price
ItemRoleElementalHealthTraitPriceLevelForge cap
Grit SpeckStandard line11Free1Lv 12
Sand BeadStandard line43264Lv 12
Milk PearlStandard line67526Lv 12

Uncommon

9 pieces
Every uncommon pearl in the game with its stats and price
ItemRoleElementalHealthTraitPriceLevelForge cap
Oyster ButtonStandard line910Salt Memory: Sting +10%1049Lv 10
Tide MarbleStandard line1114Round Answer: Drink +1%20814Lv 10
Rime BeadElement-tied151327014Lv 10
Barnacle PearlOld Hull (barnacle and salt)1114Crusted: Barnacle +8%27014Lv 10
Spawn BeadRoe (roe and gill)1016Laid Thick: Roe +7%27014Lv 10
Wake BeadWake (wake and seam)1113Slips Past: Wake +5%27014Lv 10
Etched BeadEtched Pearl (etch and bloom)1313Etched: Etch +6%27014Lv 10
Roe PearlDeep (half-rung)1216Grown in a Hurry: Sting +5%30214Lv 10
Whelk’s EyeStandard line1317Unblinking: Seam +2%41620Lv 10

Rare

9 pieces
Every rare pearl in the game with its stats and price
ItemRoleElementalHealthTraitPriceLevelForge cap
Blister PearlStandard line1520Raw Nerve: Sting +20%83228Lv 8
Moon PearlStandard line1724Pale Pull: Drink +2%1,66437Lv 8
SparkseedElement-tied24222,16337Lv 8
Hull PearlOld Hull (barnacle and salt)1724Old Hull: Salt +5%, Barnacle +12%2,16337Lv 8
Gill PearlRoe (roe and gill)1528Breathes Bad Water: Gill +0.1%, Roe +12%2,16337Lv 8
Bow-Wave PearlWake (wake and seam)1523Bow Wave: Seam +5%, Wake +8%2,16337Lv 8
Bitten NacreEtched Pearl (etch and bloom)2022Bitten: Etch +10%, Bloom +3%2,16337Lv 8
Bedded PearlDeep (half-rung)1926The Extra Years: Drink +2%2,41337Lv 8
Coral BeadStandard line2027Reef Grudge: Gap +5%3,32847Lv 8

Epic

9 pieces
Every epic pearl in the game with its stats and price
ItemRoleElementalHealthTraitPriceLevelForge cap
Pearl of the ShallowsStandard line2231Salt’s Favour: Sting +25%6,65659Lv 7
Pearl of the TrenchStandard line2434Trench Patience: Drink +4%13,31272Lv 7
Saltcore PearlElement-tied343117,30672Lv 7
The Salted HullOld Hull (barnacle and salt)2434Salted Through: Salt +8%, Barnacle +17%17,30672Lv 7
The Brood PearlRoe (roe and gill)2239Brooding: Gill +0.1%, Roe +17%17,30672Lv 7
The Seam-FinderWake (wake and seam)2232Finds the Seam: Seam +7%, Wake +11%17,30672Lv 7
Green WaterEtched Pearl (etch and bloom)2931Green Water: Etch +14%, Bloom +4%17,30672Lv 7
Current-Fed PearlDeep (half-rung)2536Fed by the Argument: Sting +15%19,30272Lv 7
Pearl of the GrottoStandard line2637Grounded Spark: Gap +8%26,62487Lv 7

Mythic

9 pieces
Every mythic pearl in the game with its stats and price
ItemRoleElementalHealthTraitPriceLevelForge cap
Black PearlStandard line2841Drink the Light: Drink +6%53,248103Lv 6
Leviathan’s TearStandard line3144Grief of the Deep: Sting +40%106,496120Lv 6
Eye of the TrenchElement-tied4340138,445120Lv 6
Weed and WrackOld Hull (barnacle and salt)3144Weed and Wrack: Salt +11%, Barnacle +22%138,445120Lv 6
The Bad WaterRoe (roe and gill)2851Bad Water: Gill +0.2%, Roe +22%138,445120Lv 6
Too Fast to TurnWake (wake and seam)2842Too Fast to Turn: Seam +6%, Wake +12%138,445120Lv 6
Eats DeeperEtched Pearl (etch and bloom)3740Eats Deeper: Etch +18%, Bloom +5%138,445120Lv 6
The SlowlightDeep (half-rung)3246Paid Back Late: Drink +5%154,419120Lv 6
Old Lightning’s SeedStandard line3348First Spark: Gap +12%212,992139Lv 6

Legendary

13 pieces
Every legendary pearl in the game with its stats and price
ItemRoleElementalHealthTraitPriceLevelForge cap
Kraken’s PupilStandard line3551It Notices: Seam +6%, Sting +30%425,984159Lv 5
Heart of the TrenchStandard line3754The Slow Pulse: Drink +8%851,968181Lv 5
The Grotto’s Own LightElement-tied52541,107,558181Lv 5
The Whole WaterOld Hull (barnacle and salt)3754The Whole Water: Salt +15%, Shut +8%, Barnacle +30%1,107,558181Lv 5
Drinks the SaltRoe (roe and gill)3362Drinks the Salt: Gill +0.2%, Siphon +13%, Roe +29%1,107,558181Lv 5
Nothing Turns ItWake (wake and seam)3351Nothing Turns It: Seam +8%, Trim +2%, Wake +16%1,107,558181Lv 5
Wrack and RuinEtched Pearl (etch and bloom)4454Wrack and Ruin: Etch +24%, Bloom +6%, Wrack +9%1,107,558181Lv 5
The Patient FathomDeep (half-rung)3856Held Longer: Drink +3%, Sting +25%1,235,354181Lv 5
Pearl of the TurningStandard line3958The Whole Turn: Sting +30%, Gap +15%1,703,936204Lv 5
Three Tempers, One MouthOld Hull (barnacle and salt), keystone4258One Mouth: Salt +20%, Sting +20%, Gap +12%3,200,000204Lv 5
The Spawning GroundRoe (roe and gill), keystone3667Spawning: Gill +0.2%, Roe +24%, Swell +7%3,200,000204Lv 5
The White WaterWake (wake and seam), keystone3655White Water: Seam +15%, Second bite +10%, Wake +16%3,200,000204Lv 5
The Whole PoolEtched Pearl (etch and bloom), keystone4758The Whole Pool: Gap +20%, Etch +20%, Bloom +8%3,200,000204Lv 5

Primordial

16 pieces
Every primordial pearl in the game with its stats and price
ItemRoleElementalHealthTraitPriceLevelForge cap
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4
UnknownPrimordial (found, never sold)???Never soldLv 4

Tidebound

7 pieces
Every tidebound pearl in the game with its stats and price
ItemRoleElementalHealthTraitPriceLevelForge cap
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4
UnknownTidebound (a season’s own)???Never soldLv 4